Luckyverse audio sources and credits ORIGINAL MUSIC (procedural, layered) Nine original songs (lobby and eight machines: tiger, egypt, fruit, ocean, dragon, moon, western, candy) and the casino-floor ambience loop are computed by the project's deterministic generator, scripts/generate-scene-audio.py, following the owner's procedural method from the game 逃出孤岛 (Island Escape): every instrument is a formula (pitch-falling drums, double-differenced-noise shakers, inharmonic bells and gongs, Karplus-Strong plucks - guzheng, pipa, qanun, oud, shamisen, koto, banjo, harp - breath-and-harmonics flutes, reeds, bowed strings, horns, synth bass; models in scripts/audio_dsp.py and scripts/audio_instruments.py), all noise comes from fixed seeds, and the same code writes the same audio every run (music/manifest.json keeps a PCM hash per file; `--verify` re-renders and compares). No samples, no recordings, no DAW and no AI music model are used, and no reference game's music or melody. Each machine's song is rendered as aligned stems that the game mixes by state: base (idle), drive (reels spinning), bonus (bonus and free spins) and a two-bar tension loop (reel anticipation). The shared ambient loop (crowd murmur from formant-filtered pulse voices, far-off reel clacks, coin drops) is computed the same way and contains no speech. ORIGINAL SOUND EFFECTS All effects in sfx/core.mp3 and sfx/celebrate.mp3 (taps, chips, spin, reel loop and reel stops, anticipation, win stingers and count-up ticks, bonus, free spins, rewards, level up, prize wheel) are synthesized for this project by scripts/generate-sfx.py. No sound is sampled from any commercial game or video. The two recordings below are layered into some of those effects. ORIGINAL MACHINE SOUND SETS Each machine has its own effect sprite, synthesized for this project by scripts/generate-sfx.py from the palettes in scripts/sfx_themes.py (instrument models in scripts/audio_instruments.py; listening guide in docs/machine-sound-guide.md). They contain no recordings at all: sfx/tiger.mp3 Golden Tiger: guzheng, dizi flute, bamboo blocks, wind chimes sfx/egypt.mp3 Sands of the Pharaoh: oud, mizmar, darbuka, sistrum, zills sfx/fruit.mp3 Fruit Fiesta: marimba, steel pan, congas, guiro, juicy pops sfx/ocean.mp3 Ocean Treasures: harp, water drops, bubbles, ship's bell, whale sfx/dragon.mp3 Dragon's Gold: shamisen, taiko, hyoshigi, kane, fire crackle sfx/moon.mp3 Moonlight Magic: crystal glass, celesta, choir pad, owl sfx/western.mp3 Wild West Riches: banjo, harmonica, hooves, spurs, whip crack sfx/candy.mp3 Sugar Kingdom: toy xylophone, glass plinks, pops, slide whistle REAL COIN RECORDING "Coin Drop" by Vinrax Source: https://opengameart.org/content/coin-drop License: CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/ Changes: trimmed to 0.42 seconds, resampled at varied speeds, panned, low-passed, layered as coin showers inside the win, big-win, mega-win and reward effects (scripts/audio-sources/coin-drop-vinrax-cc0.mp3 is the trimmed input). REAL CROWD CHEERING "Free Crowd Cheering Sounds" by Gregor Quendel Source: https://opengameart.org/content/free-crowd-cheering-sounds Author: https://www.gregorquendel.com/ License: Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/ Full legal text: CC-BY-4.0.txt in this directory. Changes: an excerpt of "04 - Strong cheering - II - Short", beginning at 6.0 seconds, shortened, faded, filtered (high-pass 250 Hz), lowered and mixed under the mega-win effect only (sfx/celebrate.mp3, clip "mega-win"). scripts/audio-sources/crowd-cheer-gregor-quendel-cc-by-4.0.mp3 is the input. This credit does not imply endorsement. SYNTHETIC SPOKEN ANNOUNCEMENTS Nineteen game-specific English phrases are generated offline with Kokoro-82M v1.0, synthetic voice af_heart. See voice/NOTICE.txt, voice/APACHE-2.0.txt and voice/manifest.json for source links, license, transcripts, phonemes and hashes. No runtime cloud TTS, named-person impersonation or voice cloning is used. All audio is served locally. Reference game publishers and these asset authors/model maintainers do not endorse or sponsor Luckyverse.